Belot Scoring Overview

Belot scoring rewards contract precision and trick efficiency. In each hand, points come from card values, last trick bonus, possible announcements, and special outcomes like capot. The final hand result is shaped by contract type and rounding rules.

Focus on one rule first: making your contract cleanly is usually worth more than chasing flashy isolated tricks.

Card Values

ModePoint values
TrumpJ=20, 9=14, A=11, 10=10, K=4, Q=3, 8=0, 7=0
Non-trumpA=11, 10=10, K=4, Q=3, J=2, 9=0, 8=0, 7=0

Bonuses

Last Trick

Winning the final trick gives +10.

Capot

Taking every trick in the hand grants the capot bonus.

Contract Outcomes

Suit, No Trump, and All Trump contracts affect how card points are evaluated and how totals are finalized. Contre and Recontre increase hand swing and should be used only when your expected contract edge is strong.

Rounding Rules

Round totals are rounded to the nearest 10 based on the active contract logic. In All Trump, special rounding behavior applies when both sides finish on specific edge values, so end-of-hand review matters before confirming score state.

FAQ

What is the last trick bonus in Belot?

The team that wins the final trick gets an extra 10 points.

How does capot work in Belot?

If one team wins every trick in the hand, they receive a capot bonus.

Are No Trump and All Trump scored the same?

No. They use different card value logic and multiplier behavior depending on the ruleset.